VRIN ALGORITHM

VRIN Index

Score any FC 26 player using our weighted algorithm. Value × Rarity × In-Game Feel × Necessity.

Player Details

V — Value

1
15k

V = IGS ÷ (Price − Fodder + 1000) × Scale

R — Rarity

85
150

R = 100 − (Listings ÷ MaxListings × 100)

I — In-Game Feel

100
78

I = Base × BT × (1 + 0.1×PS+) × (1 + 0.05×WF)

N — Necessity

75
85
60

N = (0.6 × Chemistry) + (0.4 × Scarcity)

Dynamic Meta Phase

Custom Player

72
Grade BCompetitive
ValueRarityIn-GameNecessity18510075
Value
1
×0.2
Rarity
85
×0.1
In-Game
100
×0.45
Necessity
75
×0.25

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